Name: Moira Toverij
Birth date: February 1st
Sign: Aquarius
Gemstone: Amethyst
Blood type: A
Height: 5'4"
Eyes: Brown
Hair: Coppery Red
Age: 16
Skin: Light Bronze
Likes: Sunny days, pretty girls, dusty old tomes
Dislikes: Corrupt politicians, decaying empires, guys hitting on her, rain
Hobbies: Girl watching, reading, poetry, playing the flute, playing cards
Special Strengths: Intuitive, insightful, scholarly
Weaknesses: Can be superstitious, curious, easily drawn in to mysteries and puzzles
Fav Food: Mushrooms, Chocobo eggs
Hated Food: Shellfish (it makes her ill)
Friends: She travels frequently, but many of the people she knows are other wandering scholars, so there's a chance that she'll meet a colleague pretty much anywhere. She has a good sense for people, so she can usually make friends easily anywhere she goes.
Family: Both of her parents have passed away. Her father was a soldier, and died in a war. Her mother was an early attempt to create a magi-tek knight. She failed to show any signs of success, and then died in childbirth. More than her blood relations, though, Moira tends to think of the various schools as her extended family.
History: Moira was born to Mavyn, a girl who had been experimented on by Cid at the empire's behest. Her mother died in childbirth, and her father, Thomas, didn't want to leave his job as a professional soldier, so he simply carted her around with him, paying a small price to the various camp followers to watch over her. She was raised amongst the various people that move with an army, and had quite a varied education. The diviners quickly noted her affinity for cards and began to train her, teaching her not only the skills of a charlatan, but the inner workings of the cards. When she was 9, her father died. She was devastated. While she often went months without seeing her father, she loved him greatly. Unable to stay around the army, and its constant reminders of the red-beared gruff warrior who had told her tales of far distant lands, she took his savings and cloistered herself in a university. That is probably where she would have remained had she not encountered a text on the ancient lore of The Arcanum while she was working as a librarian. Within this text were the keys that she needed to take the teachings from the fortunetellers and wield the real power of the cards. Over the span of a year, she achieved the level of a journeyman, normally a four year process. that was, however, the end of her stay within those halls. Simple study would only go so far. In order to persue the secrets of the Arcanum, she needed to explore both the world and herself. She now wanders about, seeking True Arcanum cards in order to expand her mastery of the art.
Politics: She has very mixed feelings on this subject. She despises Kefka and Gestahl's methods and morals, but still loves the empire. Deep in her heart, she feels that the empire needs a strong, noble leader, one who is able to take the country to war, but decent enough to not want to. As such, she feels that Leo would make a better leader than Gestahl, but she also knows that even thinking that is treason. She doesn't know much about the returners, but worries that are anarchists that merely wish to tear down what exists, having no true goal to make the world better.
Appearance: Her skin has a natural "malibu" tanned look, regardless of the amount of sun she receives. Her hair is coppery red with slight golden highlights. While it is sometimes obscured by her choice of flowing robes for attire, she is exceptionally full chested and rather hippy.
Personality: She varies between "distant and contemplative" and "perky and funloving". She is rather mercurial, prone to quick mood changes and emotional responses, despite the fact that she TRIES to be logical. She very strongly believes in mysticism, and will occasionally perform some small act of superstition.
Attire: She tends to wear draped cloak and mantle arrangements. They usually have a hood, but she leaves the hood back more often than not. The cloak is designed to clasp together well in the front, and, except in the coldest of areas, she wears very little beneath it. Her footwear is based on the environment, but she wears sandlas by preference.
Dreams and Goals: Obviously foremost in her mind is to master the lost arts of the Arcana. There are other dreams that are less obvious, though. She loves to travel, and has a half formed dram of travelling the world, then finding a lost castle and settling there as a princess in true fairy tale fashion. She'd never actually think about this goal, though, since she would see it as too childish.
Defining Quotes: "Prophecy is that which seperates Fate from Fortune."
"Do I believe in one Absolute Destiny? No, I believe in six or seven Absolute Destinies slugging it out to see who gets to have been right all along."
"The meaning of the cards is unmistakable; I need another desert."
Fight: She has some basic combat training, but not that of a warrior. Speed and precision are far more her strengths than raw power or stamina. She can use staves or daggers, but she is more likely to wield cards as a weapon. Like Setzer, she is able to use specialized decks of razor-sharp cards as throwing weapons or impromptu blades. The deck that she has now are ivory, edged and inlaid with mithril, and were a gift from the dean of her college once he found she was leaving to pursue the obscure lore of the Arcanum.
Magic: She does not have any magic spells at present, but her magical talent is fairly high, and she should be adept at using it once she learns magic.
Item: Moira can use available items. She doesn't have many, and most of what she does have are weak potions cures for status ailments.
Arcane: Her special skill, this is the ability to draw upon the inner mysteries of the Tarot. At present, she wields simply the basic four, the Ace of each suit. There are a total of 26 Arcana, 22 Major Arcana and 4 Suit Arcana. The Suit Arcana can be learned by someone with talent and dedication, but the Major Arcana must be sought out individually. Upon finding one, the student can activate it. There is usally some sort of challenge, test, or riddle involved before one can master it, but once that is succeeded the Arcanum is added to the list of those available. Any given card can only be used once per combat. Despite the fact that it is not a major drain of energy, there is a certain aspect of concentration and resonance that prevents repeated use. For those which have non-combat applications, it is usually at least a matter of minutes before it can be re-used, and this time can grow progressively longer if the same effect is repeated in a short span of time.
- (Ace of) Wands - "Divining Rod" - (1 Target) A series of wands and rods appears before her, similar to an odd mobile. By interpreting the angles of the various wands, she gleans information about the target, including absolute and relative health, resevoir of mystical energy, and any elemental weaknesses they might have.
- (Ace of) Cups - "Nectar Grail" - (1 Target) This removes all direct effects of the last attack upon the target. Thus any damage (or healing in the case of a target that absorbs an attack) and any inflicted status ailments are removed. This will only affect the absolute last attack on that target, and only if no other healing has been done.
- (Ace of) Swords - "Damocles Judgement" - (1 Target) Upon casting this effect, a small cyclone appears above the target's head, in which a sword can be seen suspended. When the target attempts to take an action, the sword falls upon them, inflicting light to moderate wind element damage and causing a brief stunning effect, cancelling out that action. The storm then dissipates. (In the video game, the swords attack would take place instead of the target's action when the timer bar filled.) The storm can be removed by dispel before it is triggered.
- (Ace of) Disks - "Pentacle Shield" - (1 Target) This places a mystic barrier around a person, represented by a pentacle in a circle. The first attack, magical or mundane, that would cause actual damage to the target is cancelled (with regard to the protected target only), along with the barrier. This does not protect from attacks that do no actual damage.
Want a snippet of her travels? A Day in the Life?
Want to see Moira's Marriage Prospects Sheet?
Want to know more about the game I'm hoping to be playing her in? The Final Fantasy III/VI RPG
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